Vocational Training career course Game development and modeling
faculty
syed Umaid Ahmed
ioT team lead
Become a Master in Python 3 and Raspberry Pi and acquire employers’ one of the most requested skills of 21st Century! An expert level Python 3 and Raspberry Pi Professional can earn minimum $150000 (that’s four zeros after 15) in today’s economy.
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INTERNET OF THINGS (IOT)
The Internet of Things (IoT) describes the network of physical objects—“things”—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the internet. word number one technologies
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courses
Game development and modeling
Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it’s big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.
- two batches
- timing 5:00pm to 10:00pm 5hrs each day
-
two modules a, b
a: c# programing
b: unity3d aND Modeling. - REQUIREMENTS: ZERO PROGRAMMING
- Include certificate
- Out Pakistan 80% job this technologies Job in Pakistan top companies Software Company Crossover All Private Institutes who are managing software Upwork Freelancing Fiverr Government Institutes
- Total Duration of Course: 6 Months (26 Weeks)
- Class Hours: 5 Hours per day
- Theory: 20% Practical: 80%
- Weekly Hours: 20 Hours Per week
- Total Contact Hours: 280 Hours
- Companies Offering Jobs in the respective trade

top certification
apptron
for the future
Apptron is focusing on every latest technology. Our vision is to make you deal and provide you command on all technologies around which the world is revolving. Run or walk with advancement it’s up to you, our highly qualified professor will teach you that will help you know your talent in complete comfortable environment. Shape and secure your future by getting ingenious education through Apptron, it’s giving you a free hand to start up your own business or get employed in any reputed company

course details
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are “talking heads”, powerful diagrams, quality screencasts and more.
Motivational Lecture
Course Introduction
Success stories
Job market
Course Applications
Institute/work ethics
Blockchain
Environment Setup
Blockcahain intro
Blockchain Introduction
Constructor Function Explanation
Prototype Object Explanation
Blockchain Constructor Function
Create New Block Method
Variable and what is a Data Type
Variables From The Console
Debug Your Code
Data Types
Debugging Your Code and Tracking Values
Debugging Your Code and Tracking Values
The Tricky Floating Point Numbers
Booleans
Characters
orrect The Encoding Settings To Print Special Characters
Objects and Vars
Arrays – Things Start To Get Tricky
Data Type to a String
String Tricks
Parsing and Casting of Data Types
Generate Random Numbers in C#
Formatting Strings
Output Colorful Messages The Easy Way!
Cursor Settings and the Title of the Console
Control the Size of the Console
Arithmetic Operators – Do Some Math with C#
The Logical Operators – To Be or Not To Be Part 2
Comparison Operators – Compare Numbers, Strings and Everything in Between
Assignment Operators
Difference Between Unary, Binary and Ternary Operators!
If that do this, else do this
If that do this, else if that do this, but if neither, do that
Switch Until You Find the Correct Case! Switch-Case
se Brackets To Bulletproof Your Code
Loop and Create a Simple While Loops
Do-While Loops and the Difference with While Loops
Loops and The Difference with While Loops
Reverse a For Loop
Foreach Loops – Another Loop? And the Difference with For Loop
Nested Loops – Things Start to Get Messy
Hangman
Hangman – Bug Fixing
Array
Loop Through and Output an Array
Types and The Difference Between Them
Reverse an Array
Arrays & Lists
Inputting Two Dimensional Arrays
Outputting Two Dimensional Arrays
Create Methods that can return values! Return Methods
Methods Overloading,
Create Methods with Variable Number
Value and Reference
Extracting Substrings from a String
Splitting a String with specific conditions
Trimming White Spaces and Other Characters
Introduction to Selenium
Use String Formatting to Extract Links From The Sitemap
Extract Content From a Website – Post Titles and Content
Get Current Directory and Create Directory in C#
Directory Properties and Methods – Exists, Delete, GetDirectories and GetFiles
Methods – CreateSubDirectory, Exists, GetDir
Directory of File, Name, FullName and others
Reading Contents of a Text File with C#
Getting the Work Directory and Creating Subdirectory
Getting All Files From Work Directory and Sorting Them in List
Sorting The Subtitle Files And Get The Correct Ones
String Interpolation
Formatting and Escaping
Catch Multiple Exceptions
Exception as a Variable
Divide and Conque
Divide and Conquer: Binary Search Implemented
Conquer: Binary Search Infographi
Object Oriented Programming
Basic Object (Class) in C#
Files in Our Project – Namespaces
Constructing a Class – What is The Purpose of Constructors
The Variables of a Class and The Difference Between
LINQ,
LINQ Examples – Where, Select, Sorting, Multiple Conditions and More
LINQ Queries on Objects
Introducing Unity
The Wonder Of Prefabs
Terminal Hacker Game Design
Import WM2000 Terminal Asset
Using Our Terminal.WriteLine()
Variables
Functions With Variable Parameters
C# Operators & Expressions
To Pick-Up Pace
Enumerating Our Game States
Your First Solo
Introducing Random Behavior
Mid-Term Assignment/Exam
Creating A Win Screen
Integration Challenge
Online & Play Test
Project Boost Game Design
Version Control
Add Unity .gitignore Easily
Placeholder Art From Primitives
Basic Input Binding
Physics and Rigid bodies
Coordinate System Handedness
Using Time. delta Time
Adding A Touch Of Audio
Serialize Field vs public
Tagging Game Objects
Design Levers And Tuning
Prefabs In Detail
Level Loading & Scene Management
Invoke() As A Coro tine Warm-up
Playing Multiple Audio Clips
Particle Effects
Math.Sin() For Movement Cycles
Protecting Against NaN
Organise Your Assets
Light Your Scene
Nested Prefab Joy
Make Game Moments
Looping Through Levels
Argon Assault Game Design
Update Unity & Create Project
Create Terrain
Add A Skybox
Add Player Ship
Guidelines to the Trainees for selection of students employable project like final year project (FYP)
Assign Independent project to each Trainee
A project based on trainee’s aptitude and acquired skills.
Designed by keeping in view the emerging trends in the local market as well as across the globe.
The project idea may be based on Entrepreneur.
Leading to the successful employment.
The duration of the project will be 6 weeks
Ideas may be generated via different sites such as:
Final viva/assessment will be conducted on project assignments.
At the end of session the project will be presented in skills competition
The skill competition will be conducted on zonal, regional and National level.
The project will be presented in front of Industrialists for commercialization
Setup A Splash Screen
Playing Music Between Scenes
Unity’s Waypoint Utility Scripts
Using Cross Platform Input
Input Sensitivity & Gravity
Mathf.Clamp() To Restrict Movement
Roll, Pitch & Yaw
Set Local Rotation
Rotate Ship With Position & Throw
Create Bullet Particles
Dodge And Shoot
Project Tidying Checklist
Triggers & Collisions In Unity
Detecting Particle Collisions
Instantiating At Runtime
Iterating With foreach
Level Design Beat Chart
Introduction To Unity Timeline
Realm Rush Game Design
Realm Rush Game Design
Z-Fighting And Quads
[ExecuteInEditMode] Attribute
sing Text Mesh For Labels
Pathfinding
Instance Variables And Constants
Dictionary Data Structure
Game Objects By Name
Breadth First Search Algorithm
C# Queues
Breadcrumb Trail
Tower LookAt Enemy
Another Solo Challenge
Check For Distance
Detecting Mouse In 3D
Bloom’s Taxonomy
Particles & Algorithm Improvements
Revising C# Queues
Zombie Runner
Zombie Runner Game Design
First Person Controller
Getting Stuck & Jittering
OnDrawGizmosSelected()
Player A Gun
Enemy Health & Damage
Animator Controller
Zombie Runner #2
Player Health Class
Weapon Zoom – Field Of View
Basic Ammo Functionality
Weapon Differentiation
Public Enum & Private Class
Ammo Pickup
Add Terrain & Trees
ProBuilder For Making Props
Create A FlashLight
course BATCH details
6 months
- BATCH ALPHA
- 6 Month Durations
- 20 Hours in Week
- DAYS Monday ,Wednesday ,Friday Saturday 5:00PM TO 10:00 PM
- Vocational Training
6 months
- BATCH ALPHA
- 6 Month Durations
- 20 Hours in Week
- DAYS Thursday ,Thursday ,Saturday, Sunday 5:00PM TO 10:00 PM
- Vocational Training